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    Visual & Game Programming
Diploma

If you are looking for a Vancouver art & design school that offers you a diploma course in Visual & Game Programming, and hope to pursue a career as an game programmer, the following Art Institute of Vancouver program may be just the education you've been searching for.

View curriculum

This program helps to create game programmers. Game Programmers must not only have the artistic talent and abilities, but more importantly be well-versed in the technical aspects of the game, thus capable of comprehending the intent of the artistic creator and the technical needs and challenges in achieving the intended results of the game designers. With that unique understanding, the Game Programmer can customize the programming tools in a computer software application to best meet the needs of an individual game.

An intensely hands-on program that combines an introduction to animation skills with technical programming skills, the Visual & Game Programming program focuses on student ability to create and modify programs/scripts for game levels. Students will be introduced to the principles of programming, which enables them to enter into the world of shading development, graphic dynamics, and pipeline streamlining. They will learn programming tools such as Perl, C++, C-shell, Mel scripting, MaxScript, DirectX & OpenGL. Students in this program will become very familiar with different operating systems while focusing on Unix type platforms.

Curriculum:

1st Quarter
Conceptual Storytelling
Fundamentals of Design
Introduction to Game Development
Introduction to Computer Systems
Math & Physics for Games

2nd Quarter
Interface Design
Principles of Programming
Game Design & Game Play
Principles of 3-D Modeling
Physics of Motion, Light & Sound

3rd Quarter
Object-Oriented Programming
Game Modeling & Animation
Algorithms & Data Patterns
Script Programming
Level Design

4th Quarter
Programming for Shading
Database Concepts & Software Development
3-D Scripting
Advanced Level Design
Audio for Games

5th Quarter
Software Development for Game & Animation
Project Management
Programming for Graphic Dynamics
Manipulation of Motion Capture Data
Game Prototyping

6th Quarter
Portfolio
Advanced Game Prototyping
Artificial Intelligence in Game Design
Games for the Net
Game Production Team

This is a sample schedule only. Class scheduling is subject to change without notice.



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